**** Disclaimer ****

This level was not made and is not supported by Core Design Ltd. and Eidos Interactive or Square Enix. 
This Level must not be modified, sold, rented, leased or commercially exploited in any way.

Opening Legend...Where has Winston hidden that gate key...


Notes:-
1...This level was delayed due to ill health...a non-specific lower back pain.
2...A built in help system exists in the form of yellow question marks, when activated a trail of yellow arrows will appear leading to key items, be careful not to trigger them by accident.
3...A few things are controlled or triggered be rolling balls, the green bars that turn yellow when using the kayak which gets a candy bar, The end puzzle that uses the four stars that make the gate key appear on the pedestal & a target shooting gallery that drops a trap door in the pool to get another candy bar. On testing the ball has never stuck but sods law says it might so you may wish to save the game before doing these parts.These rolling balls may make the screen shake slightly in certain places.
4...I used a kayak by LGG productions from TR3. There are 14 green bars in the cave section, all of them must be activated to open a door to one of the candy bars. There is not much need to get out of the kayak once you are in it except for one place where a candy bar is on the rocks & a medi kit is on the floor. 
5...Also be careful getting out of the kayak too close to any waterfalls, the sink effect pushes Laras head underwater, making it hard to get back in again. These sinks don't always work when pulling the kayak towards the falls. You can use the LOOK feature in the kayak; you may need it to spot one of the green bars hidden behind rocks.
6...Make sure you max Laras health before going over the large water falls.
7...The level features an underground race track & a quad bike made by Michiel & adjusted by ESS GEE from TR3 re-textured by me. The race track does not serve much purpose in the level & can be skipped if you wish, just make sure you get the atar from the tomb area.
6...Butly had a mind of his own & he does not always avoid gray boxes & he walks into walls especially when Lara leaves an area, although when the first section reloads he should still be in the house some where.
7...The collision on the dining room table in the mirror room does not extend the full length of the table, even though it is correct in stripex.
8...The animated TR1 dart isn't always in exact sync with the actual dart, but it still hurts Lara, her health bar should briefly turn yellow.
9...The dogs you encounter are supposed to be mechanical training dogs, but they move so fast it's hard to get a good look at them. Just in case you are wondering why they have red eyes
10...Still had some trouble with these fixed cameras, had to replace two in the first section, & the last three when the first section is reloaded to complete the level. There are no cameras in the second section. Although rolling balls are said to be the cause of this, I still think there is more to it. As long as you set the cameras to trigger in an exact sequence that cannot be broken they seem to work fine. The first two I replaced were both cameras that could break the sequence, or in other words be triggered in a different order, which is the same thing as in my last level, trigger them in the wrong order & they stopped working.
11...The two switches that activate the large fans don't do anyrging else.
12...The DOZY cheat mode can be used.


Secret Candy Bar Locations....
1....In the start room in the fireplace under grate.
2....Under green hedge ball outside.
3....Behind the shatterable picture inthe small living area.
4....In maze under pushable vase.
5....In the dark torch lit room in corner..difficult jumps.
6....Under green hedge back house.
7....Under vase back house.
8....Under pushable box in attic..block puzzle.
9....Lighting all kayak bars.
10...Snake pit pedestal.
11...Chess board crystal puzzle. 
12...Stand infront of lowering block..room with pull wheel.
13...In caves on high rocks..kayak section.
14...In pool-shoot all targets.

Update fixes...
1...Added a block to the top of a long ladder in the large pipe stopping you from climbing out at the top; skipping the small pipes section.
2...Removed crates in the fire lit cellar which allowed you to climb to the second level instead of using the raising platform.
3...Fixed a repeating danger sound effect that played more tham once.

